Project 1 - Create an Environment


Your task is now to to create the environment you planned.

You may want to open your plan document to use as a guide while you work.


Create your scene:

  • Begin your main scene document, and save it as Lastname MyEnvironment.max.
  • If you prefer, you may work on individual objects in separate files, then use the XRef feature to manage object sizes, and then merge the objects with the main scene.
  • Use your modeling skills to create the objects you planned for your environment.
    • Use primitives, splines, meshes and modifiers to shape the objects in your scene.
    • Include floors, walls, ground, sky, and other background surfaces as needed.
  • Model at least one object using three graphics for the top, front and a side.
  • Apply appropriate materials to your objects and edit them as needed.
    • Create colors, shininess, pattern as needed to make your objects look realistic.
    • If you use bitmap mapping, be sure to place any graphics files you use for this materials mapping in your My Environment folder.
  • At least one object needs to be animated in your scene.
    (a bird flies by, a window opens, a coffee cup steams, the wind blows the leaves of a tree, a car drives by, or some other object moves that is realistic in your scene.)
  • Arrange lighting to show the scene with realistic illumination effects.
    • Consider time of day, time of year, and other outdoor lighting issues, such as shadows
    • For indoor scenes, plan what is outside any window
    • Make any indoor light sources, such as lamps, realistic - they cast shadows too
    • For outdoor scenes, plan for the sky and any other distant scenes that will be visible in any direction
  • Create the camera animation to display the entire scene, rendered to an appropriately named avi file
    • Walk up to, into and/or around in the scene
    • "Look around" to show off your scene


Place a copy of your MyEnvironment folder in the Computer Animation Turn-in folder.