Beginning Tutorial 2: Modeling Chess Pieces
Creating &
Modifying Spline Objects,
Using the Lathe, Boolean & other Modifyers
Assignment Directions:
- Pawn tutorial pdfBeginning Modeling - Create setup the file and create the pawn.
- Before beginning, in your 3dsMax folder,
create a new folder named Lastname Chess.
- ref-chess.jpgClick the ref-chess.jpg link at the right and save the file into your Chess folder.
- Click the Pawn tutorial link at the right to open the instruction file. Follow the directions, saving as needed in your Chess folder using the filename Lastname
Pawn.max.
- When you are finished with the Pawn, resave your file.
- Rook tutorial pdfCreating the Rook:
- From the File menu, choose New. In the dialog box, click Keep Objects, then OK.
- Save the new file in your Chess folder as Lastname Add Rook.max.
- Click to open the Rook tutorial and follow the directions, creating the lathed rook from scratch - be sure not to include the battlement section on top in your original spline shape - that will be added in the tutorial.
- When you are finished, resave the file.
- Bishop tutorial pdfCreating the Bishop:
- Again create a new file, keeping the existing objects as before.
- Save the file in your Chess folder as Lastname
Add Bishop.max.
- Follow the directions in the tutorial link at the right, to create the bishop beginning by creating the lathed object.
- Resave the file when you are finished with the bishop.
- Knight tutorial pdfCreating the Knight
- Begin a new file, keeping the previous objects as before, and save in your Chess
folder as Lastname
Add Knight.max.
- Follow the directions in the tutorial link at the right, to create the Knight.
- It is especially important for this piece to save along the way, whenever you are satisfied with your current results.
- When you are finished, resave the file and close.
Place a copy of your Chess folder in the Computer Animation Turn in folder.
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