Beg-Int Tutorial 2: Refining your P-38 Airplane
In this lesson, you will set up the viewports with background images to help in building the model, use primitive objects as the basis for each part of the airplane, and then edit the model at sub-object levels. You will also adjust the pivot point and hierarchy of the model in preparation for use with a game engine.
refine_airplane folderClick the link at the right and extract the refine_airplane folder into your home directory,
putting your lastname at the front of the folder name.
- Click the link at the right to save and/or open the Refining the Airplane tutorial instructions.
- Follow the directions to create and modify the animations, through all sections of the tutorial.
- As you work, save the files using the names as directed, putting your lastname in the front of each filename you save.
Place a copy of your airplane folder in the Computer Animation Turn-in folder.
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